![]() ![]() Screenshot from the profiler (frame time of 2+ seconds): The return value of eglGetCurrentContext() is the same before the issue starts and while the issue is happening When looking at earlier frames (before the issue started) there is no notable delay between eglGetCurrentContext() and the next command (eglGetSyncAttribKHR ). In ARM mobile studio graphics analyzer we can see, that once the issue occurs there is a ~3minute (or more) gap between eglGetCurrentContext() and the next command (eglGetSyncAttribKHR ) - however the commands themselves only take a few μs.It just happens while letting the app idle Issue does not require any input/interaction.It does not appear to be related to devices getting hot or into power-safe mode Issue occurs randomly, sometimes after 5minutes, sometimes after 2h of running the application.Issue occurs in different scenes with different objects on screen etc.We also dont see increased polys, memory usage, anything in the profiler) There is no actual increase in load (you might idle in the same scene for 30minutes with everything being fine, then suddenly fps drops.In the unity profiler we can see, that when the issue occurs the main thread seems to be waiting for "gfx.presentframe" on the render-thread. ![]()
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